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Basic Javelin Skills – JSS3 Physical & Health Education Lesson Note (First Term)

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Lesson note at a glance

Subject
Physical & Health Education
Class
JSS3
Term
First Term
Topic
Basic Javelin Skills
Order
Topic 2 of 9 this term
Reading time
3 min

Javelin is a field event that involves the throwing of an implement (called a Javelin) with one hand for a distance over a horizontal surface. The competitor is called a javelin thrower.

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The Javelin consists of three parts, the shaft, a cord grip, and a metal head. The cord is the grip which is about the centre of gravity.

 Javelin; equipment and facilities

These are:

i.The implement (Javelin)

ii.The red and white flag

iii. The writing materials

iv. The score sheets

v.The Javelin pitch

vi. The measuring tape

vii. The throwers spike/Canvass

viii. The vest

Javelin; basic skills and techniques

  1. The grip:- The grip consists of grasping the javelin at the rear of the binding so that the second finger encircles the shaft and barely touches the extended thumb.
  2. The carriage:- The javelin must point to the front and be carried above the shoulder with steady movement.
  3. The Run-up:- The purpose of the run-up is to enable the thrower to gather enough speed and get into the throwing mood.
  4. The Throw:– The javelin is carried over the head, the mental end is pointing forward and the whole shaft lying along the direction of the throw.
  5. The Release:-Javelin must be release when the left foot comes to the ground.
  6. The Recovery:-This is when the thrower comes out from the rear of the sector.

Common faults in the javelin

i.Incorrect hold of the javelin

ii. Incorrect carriage

iii. Javelin touching the ground before release

iv. Not staying within the runway

v.Stepping on the scratch line

vi. Learning through the landing sector

vii. Throwing the missile outside the landing sector

 The rules and regulations of Javelin events

i.The javelin must be held by the grip

ii. The tip of the metal must strike the ground before any other part of the javelin to make a good throw

iii. No part of the body of the competitor should cross the arc to the landing sector (scratch line)

iv. All throws to be valid must fall within the landing sector

v. If  the javelin breaks while in the air, it shall not count as a trial

vi. A competitor is given three trials and the best is used to place him

 Safety precautions during javelin throw.

  1. The throwing area should be accident-free
  2. No person should walk across the landing area until throws have been made
  3. The throwing sector must be marked out so that people will stay clear of it
  4. The missile is dangerous, and destructive if it is not used with care
  5. The missile must be returned by hand and not thrown back to the starting line
  6. The javelin must be carried in the correct manner

ASSIGNMENT

  1. List three parts of a Javelin

(i)………………………………………………………

 

(ii)…………………………………………………….

.

             (iii)…………………………………………………….

 

  1.                 List five techniques of Javelin throw in a sequential order.

(i)…………………………………..

 

(ii)…………………………………

 

(iii)………………………………..

 

(iv)……………………………….

 

(v)…………………………………

      

  1. List three safety precautions during the javelin throw

           (i)………………………………………………………………………………..

           

          (ii)…………………………………………………………………………………

 

          (iii)…………………………………………………………………………………

 

                                                                                                                                                                                                                                                                                                                                                                                 The landing sector of javelin is …………………….metres

The weight for a male is……………grams

The weight for female  is ………….grams

This term's Physical & Health Education topics

JSS3 First Term · 9 topics

  1. Track and Field: Pole Vault Skills
  2. Basic Javelin Skills
  3. Hockey
  4. Facilities and Equipment Used in Hockey Game
  5. Communicable Diseases
  6. Non Communicable Diseases
  7. Recreation, Leisure and Dance Activities
  8. Types of Computer Games
  9. Physical Fitness and Body Conditioning Programmes
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